Children who have gone to School for long enough will gain the trait Educated.Īdults: Adults are capable of committing every task in the colony. Colonists move to the closest available shelters to where they work, so spreading out housing reduces the time people walk back and forth.Ī colonists life cycle includes three phases: Child, Adult and Elder.Ĭhildren: Children grow slowly and help the colony by carrying stowaway boxes and committing simple scavenging tasks. They also encourage your populace to have children as they feel more secure and private in a proper home. Upgrading to sturdier houses improves people's Happiness and provides better protection against the harsh conditions and even Catastrophes and disasters. ![]() ![]() Shelters range from simple Tents all the way to (circumstances considering) comfortable Houses. Without a bed to sleep on, colonists will get Tired and eventually Exhausted due to lack of sleep, and they can also get sick, requiring medical attention. Having enough Shelters for everyone is a top priority. Homeless colonists sleep on the ground but will slowly lose Happiness and even health, if they're exposed for long. Your colonists need somewhere to live in. Possible Conditions Nameīuild shelters for colonists to raise their happiness. Having medical buildings active and a Specialist scouring the World Map for Medication can go a long way toward keeping your people healthy. This is crucial for a thriving colony as an untreated condition will eventually prove fatal. Physical conditions can be treated by healing them within a Medical Tent or a Field Hospital. All of these conditions will cause penalties to a colonist's health, happiness and work performance. ![]() They can get sick from radiation, contract diseases or injure themselves. The many dangers of a post-apocalyptic world affect the colonists the most. Taking care of colonists cleanliness with an Outhouse makes them less prone to catching diseases.
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